Island Survival - Third Person Action Game

Description

  • Used Irrlicht 3D Engine and implemented a third-person camera system.
  • Implemented enum-based State Machines for Enemy AI and Wave generation.
  • Added gameplay elements such as PowerBalls generated through billboards, push and teleportation ability.
  • Implemented a custom Event Reciever for Keyboard and GUI events using Irrlicht’s event management API.
  • Created a custom user interface using Irrlicht’s 2D drawing API.

Date

December, 2014