Diffuse GI using Progressive Voxelization


  • Realtime single bounce diffuse GI using Ray Tracing and Progressive Voxelization.
  • Runs on Nvidia GTX 960M at 1080p@30fps.
  • Indirect shadows unlike reflective shadow maps.
  • Scene is voxelized progressively using the color and depth buffer of the main camera.
  • 3 different resolution voxel grids to calculate ray hits.
  • Automatic importance sampling using ray tracing and a fallback direction.
  • Finally, scene is ray-traced using the importance sampling direction in a hemisphere distribution.


July, 2018